Local orders only please. Now offering Safe Brief In-Store shopping. More products and descriptions added every day!

Everdell: Spirecrest

Everdell: Spirecrest

Regular price $68.99 Unit price  per 

Players 1-4 (Best with 3)

Playing Time 40-100 Mins

Age 14+

Complexity 3.25/5

Type  Worker Placement

Far beyond the comfortable borders of the Everdell Valley, deep in the mysterious and uncharted lands, adventure is waiting to be discovered. Spirecrest adds several exciting and challenging new mechanics and features to the Everdell base game, including:

  • Weather cards that impose challenging limitations to overcome.
  • Discovery cards let players encounter intrepid new critters and locations on their journey, providing unique new strategies and abilities.
  • Big Critters are unique workers with interesting and helpful abilities, who also serve as trusty mounts.

Everdell...

Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?

Everdell is a game of dynamic tableau building and worker placement.

On their turn a player can take one of three actions:

a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions.

b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.

c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.

 

AWARDS & HONORS
2019 Golden Geek Best Board Game Expansion Nominee